1324 postsMember
I'm genuinely curious how you all are experiencing the 8 heros for each side event.
What are you noticing? Are you noticing the light side winning or the dark side winning more often? What abilities are really standing out in your opinion? What heros do you see as the best choice for overcomming obstacles when it comes to a 8 v 8 hero brawl
What are you noticing? Are you noticing the light side winning or the dark side winning more often? What abilities are really standing out in your opinion? What heros do you see as the best choice for overcomming obstacles when it comes to a 8 v 8 hero brawl
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- 8323 postsMember1
- 6003 postsMemberI'm not noticing anything because I'm not playing it.PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
- 2831 postsMemberIt's incredibly difficult to break into light side entrenched objectives outside of bum rushing a objective point with entirely fresh Dark Side Villains
Bossk
Always Bossk
NEVER EVER NOT HAVE BOSSKOOM-9FORBATTLEFRONT2
OOM-9 Hero Concept by AzelfandQuilava
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[url='https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url] - 5000 postsMemberOctober 5, 2018 4:42PMedited October 2018GA as not suited to mass hero play due to how linear it is which forces all the heroes into a congested area.. this in turn significantly benefits lightside with their stacking buffs. In a non linear mode like conquest it will work much better.Hero/Villain Guide
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Galactic Assault Guide - 2831 postsMemberGA as not suited to mass hero play due to hiw linear it is which forces all the heroes into a congested area.. this in turn significantly benefits lightside with their stacking buffs. In a non linear mode like conquest it will work much better.
Agreed
Even with the stacking bug removed it's a total nightmare at times
Add on the fact you can't bloody well even use the spawn system as Dark Side because most of the team is a Vehicle or Special
YeahOOM-9FORBATTLEFRONT2
OOM-9 Hero Concept by AzelfandQuilava
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[url='https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url] - 1324 postsMemberGA as not suited to mass hero play due to hiw linear it is which forces all the heroes into a congested area.. this in turn significantly benefits lightside with their stacking buffs. In a non linear mode like conquest it will work much better.
I have to agree with this in a large scale non-linear game mode i would say 6-8 heros would be fine because even if they stick together as a pre-made, they then leave other objectives open to be contested.0 - 1102 postsMemberI'm genuinely curious how you all are experiencing the 8 heros for each side event.
What are you noticing? Are you noticing the light side winning or the dark side winning more often? What abilities are really standing out in your opinion? What heros do you see as the best choice for overcomming obstacles when it comes to a 8 v 8 hero brawl
It is still unbalanced to be sure, but I see it less so between factions and more so a function of map/Phase, and clearly dominated more so by skill-level, in my opinion.
For instance, Phase 3 Endor should literally be impenetrable now. I played as Iden Versio here last night, I think MAYBE 3 people actually made it into the bunker itself before getting annihilated. The first 2 phases were pretty evenly contested and the Lightside had somewhere between 50-100 tickets heading into Phase 3, but not a single one of them even so much as touched the objective. I don't know what they were supposed to do, sincerely.
I jumped into a round at Kamino, Phase 2, earned Finn shortly thereafter, and we were able to push back and defend the remaining platform after some overtime. I got the sense that Phase 1 on Kamino would also be impenetrable with early Heroes.
In general, Boba Fett is much more fun to play in this pandamonium, since there are 7 other Villains for the opposition to focus their attention on. I must admit, it was super fun raining down H-E-Double Hockey Sticks last night.
To sum, it was more fun than I thought it would be, but can be boring sometimes when you or the opposition clears house in Phase 1.In 1977, a single shot rang out at the Cantina.. No first, no second. Han shot - end of statement.
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The Unofficial Star Wars Battlefront Campaign Companion - 2802 postsMemberGive me an Old Luke skin, and we will be best friends. He is the only one I plan on buying with real $. :-)
Poe/Hux Concept Ideas: https://battlefront-forums.ea.com/discussion/117608/poe-dameron-armitage-hux-concept-ideas/p1?new=14 - 2831 postsMemberThe only thing going through my head when I activate Rocket Barrage
The Codex Astartes names this maneuver STEEL RAIN!!OOM-9FORBATTLEFRONT2
OOM-9 Hero Concept by AzelfandQuilava
https://i.redd.it/uleh1g22xrhz.png
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[url='https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url] - 1102 postsMemberOh, I forgot to add that the current system does not seem to support mass-Hero gameplay that well - Several times I noticed other Heroes glitching quite bad, and I definitely died once to 'nothing' as Luke on Naboo.In 1977, a single shot rang out at the Cantina.. No first, no second. Han shot - end of statement.
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The Unofficial Star Wars Battlefront Campaign Companion - 1324 postsMemberI'm genuinely curious how you all are experiencing the 8 heros for each side event.
What are you noticing? Are you noticing the light side winning or the dark side winning more often? What abilities are really standing out in your opinion? What heros do you see as the best choice for overcomming obstacles when it comes to a 8 v 8 hero brawl
It is still unbalanced to be sure, but I see it less so between factions and more so a function of map/Phase, and clearly dominated more so by skill-level, in my opinion.
For instance, Phase 3 Endor should literally be impenetrable now. I played as Iden Versio here last night, I think MAYBE 3 people actually made it into the bunker itself before getting annihilated. The first 2 phases were pretty evenly contested and the Lightside had somewhere between 50-100 tickets heading into Phase 3, but not a single one of them even so much as touched the objective. I don't know what they were supposed to do, sincerely.
I jumped into a round at Kamino, Phase 2, earned Finn shortly thereafter, and we were able to push back and defend the remaining platform after some overtime. I got the sense that Phase 1 on Kamino would also be impenetrable with early Heroes.
In general, Boba Fett is much more fun to play in this pandamonium, since there are 7 other Villains for the opposition to focus their attention on. I must admit, it was super fun raining down H-E-Double Hockey Sticks last night.
To sum, it was more fun than I thought it would be, but can be boring sometimes when you or the opposition clears house in Phase 1.
Yes phase 1 takodana/kamino are almost impossible to take.2 - 4974 postsMemberOctober 5, 2018 4:49PMedited October 2018Yeah, if you have **** on your team playing hopscotch in spawn or taking potshots at the environment you won't really beat lightside on certain maps if they all just bunch up together. You just can't carry the team with the emperor anymore, it's basically all up to bossk, and if a camper is hogging him, your done. This is more of a team play/map design issue than it specifically being the Heroes though.This is how you teach scrubs:4
- 2831 postsMemberSo you just admitted the mode is instinctively flawed and no matter what the Dark Side team does if ONE single player does this one thing
It's all down the drain?
How is it better then GA then?OOM-9FORBATTLEFRONT2
OOM-9 Hero Concept by AzelfandQuilava
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[url='https://battlefront-forums.ea.com/discussion/121855/grievous-vs-oom-9/p1/p1[/url] - 6404 postsMemberAbilities that stand out: anti hero rockets( had at least 12 hero kills on yavin) & kylo just kylo period lol.
- 4974 postsMemberNo the same issue would occur without there being all these Heroes running around. If your dark side allies don't push with you, you can't do anything. It's called not working together, and not being able to carry anymore with the nerfed Heroes means it's game. It's far from impossible for Darkside to win on kamino, it's just that you have too many cowards afraid of a little damage that perpetually run back. Lightside doesn't have to advance, so it's all on your team. No voice communication hurts the most.This is how you teach scrubs:2
- 1409 postsMemberIt is the same really.
It can really go either way.
Sure you have Yoda+Finn+Rey combo along with supplemental help from the rest of the LS heroes & wookies.
But you also have all 8 DS heroes, 4 of them usually wasn't enough, but all 8 definitely makes a huge difference if they play smart and aggressive.
LS can continue to play defensive and cautious (as the ls heroes are made to be in GA), and results are usually the same since there is 8 of them against 8 villains.'Dude, don't call us plucky, we don't know what it means.'
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YouTube - 2872 postsMemberGA as not suited to mass hero play due to hiw linear it is which forces all the heroes into a congested area.. this in turn significantly benefits lightside with their stacking buffs. In a non linear mode like conquest it will work much better.
I have to agree with this in a large scale non-linear game mode i would say 6-8 heros would be fine because even if they stick together as a pre-made, they then leave other objectives open to be contested.
No. More than 2 heroes for side make the game unbalanced in main modes. - 2888 postsMemberI mean, it's fun and all, I wouldn't want it permanently but if they did it again I wouldn't mind either. Balance wise I haven't really played enough games to work out if it's the heroes or the teams that change the balance, but I did notice that on the maps I played it wasn't a complete steamroll or solid defence for either side, and I think the teams were more or less balanced skill-wise.
It did kind of mess with the spawn system, in that you were often unable to spawn on your squadmates because they were heroes and you were infantry, but that's just the spawn system rather than the event and besides, they're changing that at some point anyway.
Obviously it was pretty chaotic, but it was also very satisfying when you managed to win a 1v1 against a hero even if it doesn't make that much of a difference overall. I managed to take out a full health Phasma in the hangar on Hoth, using the CR-2. It wasn't even a sneak attack, I approached from the front (to the side a little) and just started shooting, I think the player was pretty bad/inexperienced with her though, kept missing shots and didn't do enough damage to keep up with Toughen Up.
If there seems to be random words or phrases in my post that don't make sense, blame Autocorrect.
Imagine it
A horde of Bipedal Millennium Falcons with cheeseburgers for legs
#COOMCAIBDJF - 3473 postsMember
What are you noticing?
Vader stomping everyone into the ground.
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest - 223 postsMemberThe Kylo freeze is a death sentence. He's so fun to play.
- 826 postsMemberThe Kylo freeze is a death sentence. He's so fun to play.
This lol
Kylo should earn Points for Teamplay - 5449 postsMemberOctober 9, 2018 2:46AMedited October 2018One thing I’m leery of is what the the HU mode would be like when everyone gets used to it and adjusts their play styles accordingly. I have no idea whether it would make a difference but would everyone just continue thrashing around once the excited concept of it died down?
I mean usually it takes longer than 2 days of a new mode for play styles to adjust and trends start to be noticed.0 - 7693 postsMemberIt is fun, but as soon as lS gets people like Finn and Yoda, it becomes very hard to hold it down. You have to have Vader to push and break the support heroes.You guys are gonna make me rich...
Xbox G-tag0 - 615 postsMemberLight side won almost every time
Dark side DPS can’t beat health stacking+insight+Wookiee’s+Lando/Chewie stuns
Kylo jump freezing did wipe 2-5 heroes at certain points when accompanying a push
A Vader choke if baited properly works just as well
Maul felt useless to me with 8 people as heroes, he couldn’t last in my experience as he usually does with mammoth kill streaks
Bossk still seems to be the quintessential line breaker for DS even in HU, Luke performed adequately in that same role0 - 105 postsMember0
- 7693 postsMemberLight side won almost every time
Dark side DPS can’t beat health stacking+insight+Wookiee’s+Lando/Chewie stuns
Kylo jump freezing did wipe 2-5 heroes at certain points when accompanying a push
A Vader choke if baited properly works just as well
Maul felt useless to me with 8 people as heroes, he couldn’t last in my experience as he usually does with mammoth kill streaks
Bossk still seems to be the quintessential line breaker for DS even in HU, Luke performed adequately in that same role
Yeah, DS has to really have good coordination to beat LS.You guys are gonna make me rich...
Xbox G-tag0 - 303 postsMemberboba fett tho.. so much fun to play with in this mode0
- 3473 postsMemberIt is fun, but as soon as lS gets people like Finn and Yoda, it becomes very hard to hold it down. You have to have Vader to push and break the support heroes.
This. DS wouldn't have been able to compete without Vader.
Concepts for potential maps:
https://battlefront-forums.ea.com/discussion/126706/a-list-of-maps-they-could-add-to-this-game-spoiler-alert-its-a-long-list#latest
The weather reports suggest it’s going to be raining huge, shiny, metal men soon. Codex Astartes names this maneuver “Steel Rain”.
Titanfall is something of a criminally underplayed game series, mostly having to do with EA’s inability to handle the IP well. The original Titanfall came out in a time when publishers didn’t really get this idea of “live services” and while Blizzard had the thing pegged down (except for Destiny, for some reason), Ubisoft had not yet published their charts, so they were confused about a gameplay model developers were implementing successfully for years.
So Titanfall 2 came out very quickly after Titanfall, as EA at the time didn’t yet get that you can’t release a primarily online game again and again, you need to commit. EA didn’t really commit and Titanfall 2, even though a really good game with one of the most competent mech-piloting mechanics in gaming and a really solid single-player campaign, fizzled out into a landscape of empty servers and lack of content.
Which is a shame, because Titanfall holds a lot of promise. And it seems now Respawn, the developer responsible for both previous games, are gearing up for a third attempt. Multiple various job listings went up earlier this week, all having to do with Titanfall. How well will hiring new people to make another entry in a series with some very specific kinks work is anyone’s guess, but then again EA has been doing that for years.
We currently still don’t exactly know if this even is Titanfall 3 or just something Titanfall related but Lord knows it’s high time for a new proper game in the series. Now my personal hope is that it’s going to have an even bigger focus on the single-player campaign and an optional multiplayer mode, but unfortunately that’s unlikely.
But hopefully, if they’re hell-bent on focusing on the multiplayer, this time they’ll properly focus on it, you know, Overwatch style, with continuous support and stuff. It’s a parkour-centric, fast-paced shooter with mechs for crying out loud, there’s so much that could be done with that, that not doing so is frankly criminal.
So here’s to the new Titanfall. You know what they say, ‘third time’s the charm’, right?
(Redirected from The Primarchs)
In the fictional universe of Warhammer 40,000, the Primarchs were engineered superhumans created by the Emperor to command his future Legions of Space Marines. Originally twenty in number, they were said to have been created using the Emperor's own DNA. Of the twenty (twenty-one if the twins Alpharius and Omegon are counted separately) Primarchs, eighteen are known while two remain mysterious, having been expunged from in-universe records. Their genetic material was also used to form the basis of the Legions they would command.
All were created in genetic laboratories hidden on Terra deep beneath the Himalayan mountain range, and were almost completely matured before their incubation pods were scattered across the galaxy. The cause of this is unknown; the forces of Chaos, the Emperor, and the Primarchs themselves are claimed in varying tales to be responsible for snatching the infant Primarchs' incubation cradles from Earth and dispersing them through the Warp.
According to the novel False Gods, The Emperor might have allowed the forces of Chaos to scatter the Primarchs across the Galaxy for purposes unknown. Also, according to Chaos, the Emperor might have procured the power needed to create the Primarchs from the Chaos gods via unknown means. As the Great Crusade progressed, the Emperor was reunited with each of them as his armies re-established contact with the worlds on which the Primarchs had come to rest. Most had, in the intervening time, risen to positions of power or infamy as a result of their remarkable physiology and abilities. At least three had been subject to noticeable mutation: Sanguinius, who had angelic wings and was reported to be psychic, Magnus, who had bright red skin and was widely known to have formidable psychic talent, and Vulkan, who had pitch black skin and glowing red eyes.
- 2Fate of the Primarchs
Fictional origins[edit]
The Primarchs were the twenty genetically-engineered 'sons' of the Emperor. The Emperor used his own DNA as the template for their creation. They were designed to be far superior to the average human: immensely larger, stronger, hardier, faster, and more intelligent. They were also incredibly charismatic, as their main role was to be generals and leaders of the Imperial military. Each had unique traits and skills that made them specialize in a particular aspect in conquering in the name of the Emperor and ruling the Imperium. In addition, their genetic material was used to create their own 'sons,' the Adeptus Astartes. But while the Space Marines are known to be better in every aspect compared to baseline humans, they are but pale shadows compared to their demigod-like gene-sires.
During their creation, a warp vortex caused by the Chaos gods collected the infant Primarchs' incubation pods and scattered them across the galaxy. Sensing that the Primarchs still lived, the Emperor of Mankind created twenty Space Marine Legions, each based on the DNA of a single Primarch, to go into the galaxy to find their lost leader. Each Primarch landed on a long-lost planet inhabited by humans and would be strongly affected by the planets' cultures, their interactions with their father upon reuniting with them, their relationships with their legion and siblings, and their exposure to the Warp when they were scattered. After the end of the Horus Heresy, half of the Primarchs and their legions turned Traitor and were forced to flee the Imperium into either going underground or into the Eye of Terror. Meanwhile, surviving traitor Primarchs became 'Daemon Princes'. The rest of the loyalist Primarchs and their legions were divided up into thousand man chapters to prevent another intergalactic civil war. The loyalist Primarchs each vanished from the scene or were incapacitated shortly afterwards.
Legion Number | Name | Alternate Name | Homeworld | Name of the Legion | Allegiance | Current Status | Description |
I | Lion El'Jonson[1] | The First, Primaris Angelus Mortis, The Lion,The Duelist | Caliban | Dark Angels | Loyal | Alive, secretly in stasis within 'the Rock' after being defeated by Sar Luther. His fate is known only to the Emperor and the Watchers in the Dark. | A loyal, if distant figure. He is described as a mighty warrior and a skillful tactician who was raised by the knights of Caliban after they encountered him in the wilderness. While loyal to the Emperor and a formidable warrior, he was always secretive and distant from his brothers, and was never fully considered trustworthy. He later sent his own foster father, Sar Luther, and a portion of his legion to Caliban after an assassination attempt by a newly conquered world; his foster father was tempted to let the assassination on the Lion succeed out of jealousy but changed his mind at the last minute as he couldn't stomach his ward's murder. While officially meant to be an assignment to recruit more members for the I Legion, it was instead perceived by them as a de facto exile. Unfortunately, this created a great sense of betrayal among the exiles and eventually led to a secret civil war within the Dark Angels Legion that continues to the present era with the Dark Angels and their successors hunting the 'Fallen'. Lion El'Jonson's legion would be among the reinforcements closing in on Terra during the Siege, but did not arrive until hours after Horus' duel with the Emperor. |
II | Deleted from Imperial records, authorization unknown. | ||||||
---|---|---|---|---|---|---|---|
III | Fulgrim | The Phoenician, The Illuminator, The Prefector of Chemos, The Palatine Phoenix | Chemos | Emperor's Children | Traitor | Daemon Prince of Slaanesh on a hidden planet of unending pleasure | A skilled and sophisticated warrior. He is described as a warrior who sought to embody perfection itself. On the other hand, he was known to be prideful to the point of vanity while also having a fascination in the arts. In his time away from the Emperor, he helped raise Chemos from being a post-apocalyptic planet into a paradise complete with reclaimed technology. As his legion was devastated with an initial setback due to the loss of most of the gene-seed needed to create more Space Marines before his reunion with them, he was pressured into aiding his legion in making up for their initial lack of numbers by having them seek perfection in warfare itself. During the Great Crusade, he was close to Horus Lupercal and Ferrus Manus. During an extermination campaign against a hostile reptilian species of aliens known as the Laer, he takes up a Laer sword as spoils of war. Unfortunately, the sword was possessed by a Daemon of Slaanesh and ultimately led to his possession by the Daemon, along with the betrayal and murder of his closest brother, Ferrus Manus, upon the eve of the Horus Heresy at the Drop Site Massacre. He eventually fought off his daemonic possession after being thoroughly corrupted and became one of the first Primarchs to ascend to the position of Daemon Prince. |
IV | Perturabo | The Lord of Iron, The Breaker, The Hammer of Olympia | Olympia | Iron Warriors | Traitor | Daemon Prince, ruler of Medrengard, a planet of dark fortresses. | Renowned as a highly skilled tactician in matters of siege warfare, he is an emotionally distant, aloof, and highly analytical individual. He was also secretly a man of science; crafting trinkets, technological marvels, and blueprints of wondrous cities in his spare time. In his time on Olympia, he served as the enforcer of his adoptive father, Dammekos, one of the 12 Tyrants and Lord of the state of Lochos. As an enforcer, Perturabo reduced rebellious cities and populations to rubble with his siege craft and merciless strategies. While Perturabo started off as an idealistic youth who wished to uplift Olympia after succeeding his foster father and uniting all the states of Olympia, his aloofness and pride prevented him from sharing his aspirations to anyone besides his foster sister, Calliphone. Over time, he became disillusioned with those he deemed 'lesser' than him. Upon being reunited with his legion, he reviewed their record and found his 'sons' wanting for failing to be the most effective and prominent legion. As punishment he subjected the entire legion to decimation, much to his brothers' outrage. Throughout the Great Crusade, he became embittered with the Emperor over his repetitive use of his legion as a thankless siege army and as a mundane garrison force rife with high attrition rates. To make matters worse, he and his legion gained a reputation of being cold, callous, and merciless to friend and foe alike. Meanwhile, his aloofness meant that he never sought to understand others or be understood in turn. He also began breeding hostility towards Rogal Dorn, who was chosen as the Praetorian to Terra to redesign the Imperial Palace's defenses instead of him. Later, Olympia erupted into rebellion due to his homeworld's inability to tolerate the attrition rate of its male population being conscripted to replace the IV Legion's horrendous losses. To make matters worse, his foster father had fermented currents of unrest before his death while Calliphone sympathized with the Olympian populace. After brutally devastating the rebellious world and murdering his foster sister in a temporary state of rage, he and his legion became horrified at the genocidal carnage they had wrought. Disillusioned, he turned to Horus Lupercal and joined the Traitors during the Horus Heresy after realizing he could no longer be accepted by the Imperium. |
V | Jaghatai Khan | The Great Khan, Khagan, The Warhawk, The Warrior | Mundus Planus | White Scars | Loyal | Unknown, disappeared into the Eldar Webway in pursuit of Dark Eldar raiders. | An aloof, mystical, but loyal warrior. He was raised by the mounted tribesmen of Mundus Planus (who knew the world as Chogoris). While the tribes were scattered and constantly at war with each other over resources, he managed to unite the tribes and led them to defeat the oppressive city dwellers through the usage of hit-and-run tactics. After reuniting with the Emperor and his 'sons' in the White Scars Legion, he joined the Great Crusade in earnest to reunite mankind. During the Great Crusade, he trained his legion in the use of speed and mounted hit-and-run tactics while being close to his brothers Lion El'Johnson, Magnus the Red, and Horus Lupercal. Unfortunately, his legion's exotic and mystical ways were seen as barbaric compared to the secular Imperial Truth the Emperor wished to promote. When the Horus Heresy began, he had led his legion to Prospero to seek answers to the fate of the Thousand Sons. While there, he met Magnus's astral projection and was told he had to pick a side. Ultimately, he banished his brother's shade with reluctance. While he was closer to Horus and Magnus than he was to the Emperor, he believed that the Emperor's Imperium, flawed and unwelcoming of him as it was, was better for humanity than being enslaved by Chaos. After fighting off Mortarion, he returned to his fleet and purged it of all of Horus's corruption before returning to Terra to defend the Imperial Palace; reluctantly ignoring the Space Wolves' call for aid against the Alpha Legion. |
VI | Leman Russ | The Wolf King, The Great Wolf, The Brawler | Fenris | Space Wolves | Loyal | Unknown, disappeared into the Eye of Terror with a promise to return to his sons for the End Times. | A proud, if unruly, warrior, he was raised by the Fenrisian tribes after being recovered from the wilderness after living his earliest adolescence with a pack of Fenrisian wolves. In time, he united the tribes with tales of his exploits traveling beyond the planet. After being challenged by the Emperor for his loyalty, he was reunited with his Legion and joined the Great Crusade as the Emperor's enforcer. He was sent to keep some of his brothers in check as often as his legion was sent to reclaim worlds for the Imperium. He was also highly distrustful of psykers and their powers, which caused friction between him and Magnus. Right before the Horus Heresy, he was sent to Prospero to apprehend his estranged brother Magnus for the use of forbidden psychic techniques. Unfortunately, Horus Lupercal, who was now corrupted, altered the orders to imply that the Emperor intended for Magnus and his Legion to be eradicated. Reluctantly, Russ and his Legion ultimately burned Prospero to the ground before Horus began his rebellion. While Leman Russ sought to return to Terra, he and the Space Wolves were waylaid by the Alpha Legion and arrived later than they wished. During the Siege of Terra, the bulk of Russ' Space Wolves were within hours of arriving to reinforce the loyalists but arrived too late to prevent the Emperor's mortal injuries from his duel with Horus. |
VII | Rogal Dorn | The Emperor's Champion, The Vigilant, The Unyielding One, The Praetorian of Terra, The Soldier | Inwit | Imperial Fists | Loyal | Unknown; allegedly died after boarding a Chaos ship during a Black Crusade. All that was recovered was his large skeletal fist, which is now a revered relic of the Imperial Fists | An emotionless but effective tactician, he was noted for his brutal honesty as well as his intense loyalty. He was raised on Inwit by the House of Dorn. While the patriarch of the house, which Dorn regarded as a grandfather, was not his relative, he formed a close bond with Rogal Dorn. After his grandfather's death, Dorn would ultimately become ruler of all of Inwit as well as a small interstellar empire before reuniting with the Emperor and his Legion. Dorn and the Imperial Fists gained renown for their skill in defensive siege battles. As reward for his loyalty, Dorn was ultimately chosen to redesign the Imperial Palace's defenses while the Imperial Fists were chosen to garrison the capital of Terra itself. When the Horus Heresy began, Dorn and the Imperial Fists began reinforcing Terra's defense while calling for all loyal legions to return to Terra. Unfortunately, a warp storm isolated Terra from the rest of the Imperium before the Siege of Terra began, delaying further contact with other loyalists and preventing reinforcements from arriving until late into the siege. Rogal Dorn would be the first to find the mortally wounded Emperor after his duel with Horus and would inter him in the Golden Throne at his father's final orders. |
VIII | Konrad Curze | The Night Haunter, The Lord of the Night, The Killer | Nostramo | Night Lords | Traitor | Dead, assassinated by Callidus assassin M'Shen with Konrad letting himself be beheaded as justification for his actions. | A terrifying and merciless master of guerrilla warfare. He was also able to wield minor psychic powers. Unlike his brothers, Konrad Curze was truly alone on his adopted homeworld. Plagued by visions of the worst futures possible, he sought to reform the corrupted and violence-plagued world of Nostramo with terror and indiscriminate retribution. After a time period of bloody purging from the shadows and leaving the mangled corpses of law breakers in public to sow fear, he ultimately emerged as the undisputed leader of the planet. Curze showed clear signs of two personalities. One half of him was focused on justice, strategy, and ruthless enforcement of the law while the other was a vigilante who savored retribution, dread, and fear. Upon reuniting with his Legion, the Night Lords, he and his legion achieved infamy by using terror tactics and bloody retribution to bring worlds in line with the Imperium. Unfortunately, he began noticing that Nostramo had returned to anarchy and that the legion had begun being corrupted by the sadistic psychopaths sent from Nostromo to replace the Legion's losses. He ultimately became fatalistic, believes his visions to be inevitable, and began to despise Nostramo as well as his 'sons' in the Legion. To make matters worse, he was haunted by visions of his own father ordering his death at the hands of assassins; making his slip into insanity worse over time. Before the Horus Heresy began, he destroyed his homeworld and his Legion went renegade before the Night Lords reemerged, dedicated to the Traitor Legions led by Horus Lupercal. |
IX | Sanguinius | The Angel, The Great Angel, The Brightest One | Baal | Blood Angels | Loyal | Dead, slain by Horus. Body kept in stasis crypt called the Golden Sarcophagus on Baal. | A noble, cultured, and fierce warrior. Sanguinius is said to embody all aspects of the Emperor while the others embodied one aspect of their father. Some notable characteristics that distinguished him from his brothers was a mutation that granted him huge wings capable of flight, and that he would sometimes receive visions of the future. Sanguinius was found, spared, and raised by the unmutated humans of Baal. Soon, he was able to purge the world of the cannibalistic mutants who plagued the world and united the tribes of Baal. He was said to have bowed immediately upon encountering with the Emperor and shed tears upon reuniting with him. During the Great Crusade, he became extremely close with his brother Horus Lupercal, while his legion achieved fame as close quarter assault troops. Unfortunately, he began noticing a genetic flaw among his 'sons' known as the Red Thirst. He secretly euthanized those who were afflicted and desperately sought to seek a cure for their genetic flaw. He also kept the flaw a secret for fear he and his legion would be erased like the two lost legions and their Primarchs. Unfortunately, the Horus Heresy erupted before he could find a cure. He was sent into a trap by Horus where Sanguinius was gravely wounded by Ka'Bandha, a Greater Daemon of Khorne and future nemesis of Sanguinius's sons, and isolated from Terra alongside his legion. Ultimately, Sanguinius managed to return to Terra before the Siege of Terra. After being exhausted due to defending the Imperial Palace's Infinity Gate and defeating the returned Ka'Bandha, he later infiltrated Horus's flagship and was able to create a chink in Horus's armor during his final duel with his brother. Unfortunately, the battle cost Sanguinius his life while ensuring the Emperor's victory over Horus. |
X | Ferrus Manus | The Gorgon | Medusa | Iron Hands | Loyal | Dead, slain by Fulgrim and his head offered to Horus. Skull later recovered and given to Iron Hands. | A cold craftsman and relentless warrior. Ferrus Manus was a warrior who shaped the tribes of Medusa by eliminating any weakness from their tribes while ensuring the strong endured. He gained his name by wrestling a giant alien wyrm with a fluid metal skin (implied to be a Necron warmachine). By pinning the wyrm in lava, he managed to defeat the beast but the wyrm's metal skin coated his hands and forearms; forming a hard yet malleable layer of alien metal over his arms. Upon reuniting with his father, he pledged his allegiance, seeing him as a man powerful enough for him to follow. He and his Legion gained fame for their iron resolve, disdain for all forms of weakness, and for their love for technology. But while his legion came to see their biological bodies as a weakness, he saw their reliance on mechanical augments as a weakness that he would address after the Great Crusade. He was known to be close with Fulgrim due to a duel to forge the greatest weapon possible, with each acknowledging each other and trading weapons as a sign of friendship. Unfortunately, upon the eve of the Horus Heresy, he was isolated from his legion during the Drop Site Massacre and was beheaded by his brother Fulgrim after a duel to the death which also resulted in Fulgrim's full daemonic possession. His skull was later offered to Horus with the latter talking to it during his moments alone. After the Horus Heresy, his skull was somehow retrieved by Dorn and Guilliman and returned to the Iron Hands in exchange for their compliance and nominal adherence to the Second Founding and the Codex Astartes. |
XI | Deleted from Imperial records, authorisation unknown. | ||||||
XII | Angron | Angron Thal'kr,The Red Angel, The Lord of the Red Sands, The Fighter | Nuceria | World Eaters | Traitor | Daemon Prince of Khorne | A merciless and enraged berserker. Angron spent his time on Nuceria as a slave-gladiator in the pits. After landing on Nuceria and slaying the Eldar sent to kill him based on their visions of his turn to Chaos, he was mortally wounded. A slaver then captured him and healed him before selling him to the ruling Thal'kr clan of the state of Desh'ea. During his time as a gladiator, he was forcibly implanted with the Butcher's Nails. After achieving infamy in the gladiator pits, he and his gladiator brethren broke free from the pits to stage a rebellion. Unfortunately, after a long and hard-fought campaign, they were eventually isolated on a mountain with no supplies. As the united armies of Nuceria closed in, the Emperor teleported Angron onto his flagship, dooming the gladiators to a vain death while beginning Angron's eternal hatred of the Emperor. After reuniting with his legion, he and his legion achieved infamy as butchers who destroyed all opposition to the Great Crusade with frenzied assault troops under the influence of the Butcher's Nails. He was later one of the first to join Horus' rebellion and was eventually led by Lorgar into becoming the first Primarch to become a Daemon Prince by eradicating Nuceria's population. As Lorgar had hoped, his Daemon Prince-hood enabled him to survive the Butcher's Nails terminal effects on his life while enabling Angron to bask in eternal fury. |
XIII | Roboute Guilliman | The Battle King, The Avenging Son, The Victorious, The Master of Ultramar, The Blade of Unity | Macragge | Ultramarines | Loyal | Alive, currently leading the Indomitus Crusade after being resurrected shortly after the fall of Cadia | A brilliant strategist and statesman. Roboute Guilliman was raised by Lord Konor Guilliman, one of the two Consuls of Macragge. Having rapidly learned all about the history, culture, and tactics of Maccrage within ten years, he was sent to pacify raiders in the northern lands of Macragge. Unfortunately, Gallan, the second Consul, unleashed a coup de'tat against Konor, who sought to reform many aspects of the planet's society at the expense of the nobility. With Konor dying before his eyes, Guilliman proceeded to rout the rebellion, execute those responsible, and reform Macragge's society into a strong meritocracy in place of an entrenched aristocracy. When the Emperor reunited with Guilliman, he found him at the head of a small interstellar empire. After reuniting with his legion, Guilliman would be the forefront of the Great Crusade in the galactic east, with his number of conquests second only to Horus Lupercal. Meanwhile, his legion gained renown as the largest Astartes Legion and for their flexible use of conventional tactics. At the same time however, he was ordered by the emperor to discipline the Word Bearers for their excessive religious fervor and slow progress at conquering worlds; an act he reluctantly carried out and caused an irreversible rift between the two legions. Unfortunately, at the eve of the Horus Heresy, he and his legion would be betrayed by Lorgar and the Word Bearers at Calth with much of the Legion decimated while Macragge was isolated from Terra by warp storms. Unable to confirm if the Emperor still lived due to the warp storms, Guilliman proceeded to create the Imperium Secundus with the reluctant help of Lion El'Jonson, Sanguinius, and their respective legions. Ultimately, the Ultramarines would be among the reinforcements that were within hours of reaching Terra during the siege. Unfortunately, they were unable to arrive in time to prevent the Emperor from being mortally wounded by Horus. Guilliman would later be responsible for the Codex Astartes and the Second Founding; much to Dorn, Russ, and Vulkan's objections. |
XIV | Mortarion | The Death Lord,The Prince of Decay | Barbarus | Death Guard | Traitor | Daemon Prince of Nurgle, ruler of the Plague Planet. | An aloof and dreadful warrior that was secretly endowed with psychic powers. Mortarion was raised by one of the tyrants of Barbarus but never returned any affection to his adoptive father. Eventually, he escaped from his adoptive father's custody and encountered the wretched commoners forced to live in the toxic wastes while at the mercies of the tyrants above them. He eventually liberated all of Barbarus save for his adoptive father's keep, which resisted all his previous assaults. Upon preparing for this final assault, he encountered the Emperor but was challenged to take the keep alone and be independent or swear allegiance to the Emperor. Mortarion sought to prove his worth by assaulting the keep alone but collapsed at the keep's gate due to toxins that conquered even his superhuman immune system. Before his adoptive father could kill him, the Emperor slew the tyrant and Mortarion pledged his allegiance. Afterwards, he and his legion became renowned for their durability and their willingness to use biochemical and biological weapons to bring the Imperium's enemies to heel. On the other hand, he was distrusted by most of his brothers for his grotesque appearance in his armor and he was only close with Horus and Konrad Curze. He was also noted to be vehemently opposed to psykers due to his experience with necromancy on Barbarus but began delving into his own psychic powers during the Horus Heresy. Ultimately, he was convinced by a corrupted Horus that the Emperor was merely another tyrant and joined his rebellion. En route to Terra, he and his legion were caught up in warp storm and were exposed to Nurgle's plagues. With even their superhuman immune systems unable to resist, Mortarion was forced to pledge his and his legion's allegiance to the Chaos God. When they emerged to join the other Traitor Legions, the Death Guard had become changed into the Plague Marines. |
XV | Magnus the Red | The Crimson King, The Sorcerer-King, Cyclopean Magnus, The Red Cyclops, Master of Prospero | Prospero | Thousand Sons | Traitor | Daemon Prince of Tzeentch, ruler of Sortiarius, the Planet of Sorcerers. | The second most powerful psyker in the universe and a scholarly warrior. Magnus was raised on Prospero, a planet of slightly mutated humans and psykers who descended from exiled outcasts and scholars. After mastering all the knowledge they offered, Magnus soon led a purge against the predatory psychic insects known as the Psychneuein and rebuilt Prospero while heralding a Golden Age. Upon reuniting with the Emperor and his Legion, Magnus sought to end his Legion's vulnerability to the flesh change and unknowingly made a deal with Tzeetnch to halt the mutations in exchange for his right eye. During his time in the Imperium, he befriended Perturabo and Lorgar over their respect for knowledge (technological and spiritual) as well as Jaghatai Khan (who was dismissed by most as a barbarian for his mystical ways). Throughout the Great Crusade, he and his legion became known for their use of psychic powers and their thirst for knowledge, especially the arcane and forbidden. This eventually came to a head and, after an intense debate between the Primarchs at a congregation known as the Council of Nikaea, the Emperor decreed that the use of psychic powers was to be greatly restricted. However, a prideful Magnus and his legion secretly ignored the Emperor's orders and continued to study forbidden powers on Prospero. Upon the eve of the Horus Heresy, Magnus discovered Horus and Lorgar's corruption and sought to warn the Emperor of it as soon as possible. Unfortunately, his use of forbidden warp powers led to a breach in the Emperor's Webway Project, unknowingly flooding it with Daemons and forcing his father to seal it off forever. In addition, the Emperor refused to believe that Horus, his most loyal and favorite son, could betray him. Unfortunately, the arriving Space Wolves' orders had been secretly altered by a corrupted Horus from apprehending the Thousand Sons for trial to eradicating them. With his legion on the verge of annihilation, Magnus was forced to pledge allegiance to Tzeetnch and had the entire legion teleported to the Planet of Sorcerers. However, the Planet of Sorcerers' location in the Eye of Terror, along with Tzeetnch's patronage, led to the flesh change reemerging tenfold. Magnus, still emotionally distraught at over how his actions destroyed the Emperor's hope of freeing humanity from the Warp, refused to take action. This inaction forced his second in command, Ahzek Ahriman, to steal Magnus' lore and create a powerful spell called the Rubric of Ahriman. While the Rubric enhanced the powers of the psykers in the legion and made all immune to mutation, the none-psychic legionnaires were disintegrated while their souls were sealed in their armor, making them semi-distant automatons known as Rubric Marines. For this, Magnus furiously banished Ahriman and after the Heresy, seeks vengeance against the Space Wolves and the Imperium that betrayed him. |
XVI | Horus Lupercal | The Warmaster, The First Primarch | Cthonia | Luna Wolves/Sons of Horus | Traitor | Dead, slain by the Emperor with his soul obliterated to prevent his return as a Daemon Prince. | A charismatic leader, brilliant tactician, and skilled warrior. Horus Lupercal was the first Primarch recovered by the Emperor and was his favorite son. His legion, the Luna Wolves, were extremely versatile warriors while Horus was an extremely capable leader. He was skilled enough to maneuver through the intense personal politics and rivalries between every Primarch to mesh each legion into a cohesive and productive factor in every campaign. His loyalty to the Emperor was considered second to none and he was ultimately nominated as Warmaster by the Emperor himself. In further recognition of his loyalty, the Luna Wolves were renamed the Sons of Horus shortly after the Ullanor Crusade against the Orks. Unfortunately, the Emperor's unexplained return to Terra for his secretive Webway Project, his creation of a civilian council to oversee the Imperium instead of having the Primarchs in charge, and the Emperor's secrecy regarding the Chaos Gods and the Daemons of the Warp, led to a crack in Horus's loyalty. Consequently, once Horus was secretly poisoned on Davin by the Chaos aligned Word Bearers with a daemonic dagger known as an anathame, he was reduced to a coma while the Chaos Gods successfully convinced Horus in his dreams that the Emperor sought to dispose of him and his brothers after the Great Crusade. As a result, he pledged himself to Chaos out of rage, eventually growing insane while instigating the Horus Heresy against the Emperor. Late into the Siege of Terra, massive loyalists reinforcements were closing in and the traitors failed to break into the Imperial Palace. Sensing probably defeat, Horus lowered his flagship's force fields (either out of momentary regret or as a taunt); enabling the Emperor, Rogal Dorn, and Sanguinius to teleport on board. With the infiltrators scattered, Horus first confronted his brother Sanguinius and killed him after failing to convince him to change sides. He soon confronted the Emperor and after grievously wounding his father, the Emperor reluctantly obliterated his soul once he realized his son was beyond saving from the Chaos Gods' clutches. Before his soul fully disintegrated, Horus regained sanity and upon being horrified by his actions, he thanks his father for freeing him. |
XVII | Lorgar Aurelian | The Urizen, The Golden One, Bearer of the Word | Colchis | Word Bearers | Traitor | Daemon Prince, ruler of Sicarus, a world of countless cathedrals dedicated to Chaos. | A pious warrior with deep conviction. Lorgar Aurelian was raised by the pious people of Colchis, who were highly devoted to the worship of their pantheon of gods. Raised by Kor Phaeron, Lorgar came to be the most renowned preacher on Colchis. However, the other clergy of Colchis grew jealous and secretly sought to silence their new rival by force. Lorgar soon preached of one god rather than a pantheon, having received feverish visions of the coming of the Emperor, and the other clerics declared war. Lorgar proceeded to defeat his rivals and unify Colchis under his vision. After his meeting with the Emperor, he was convinced he had found his god, who was also his father. The Word Bearers soon gained renown for bringing human worlds to heel while thoroughly converting the populace to the worship of the Emperor under the Lectitio Divinitatus. Unfortunately, while the worlds conquered by the Word Bearers were thoroughly loyal, their progress in the Crusade was extremely slow. Consequently, the infuriated Emperor, who wanted faster progress while promoting the secular Imperial Truth over the nascent Imperial Cult, order the Word Bearers to be disciplined by the Ultramarines. To add insult to injury, the most pious city on the latest world converted by the Word Bearers was turned to ash as an example. Disillusioned by the Emperor's rejection of his worship, Lorgar became vulnerable to the whispers of his chaplains Kor Phaeron and Erebus, who had discovered the Chaos Gods as their new deities. After Lorgar began a pilgrimage to find enlightenment, he arrived on then unconquered world of Cadia. While there, he entered the Warp through the Eye of Terror. In the Warp, he became convinced that the Chaos Gods were the true deities of the universe and were necessary for the survival of humanity. With this, Lorgar became the first Primarch to be seduced into embracing Chaos. Ironically, Lorgar now seeks to bring down the Imperium and the now ascendant Imperial Cult that he once promoted (Which has been the Imperium's state religion under the Ecclesiarchy for 10,000 years). |
XVIII | Vulkan | The Lord of Drakes | Nocturne | Salamanders | Loyal | Unknown, disappeared, last seen in mortal combat with the Ork warlord known as 'The Beast'. | A resolute warrior and skilled blacksmith, Vulkan was physically the strongest as well as one of the more compassionate Primarchs. Unlike most of his brothers, he believe in humanity's potential rather than dismissing them as weak mortals. Raised on Nocturne by a metalworker named N'bel, Vulkan soon became unmatched as a blacksmith. After driving off the Dark Eldar from Nocturne with only a pair of forge hammers, the people of the planet flocked to his side and swore never to cower before the sadistic alien slavers again. As a feast was prepared in honor of his victory, the Emperor arrived in disguise to test his son. After tying in all the feast's trials of strength, both were tasked with hunting the largest Fire Drake in the volcanic regions of Nocturne. While Vulkan captured one first and was trapped on the face of a cliff, the Emperor captured a larger one but sacrificed it as a bridge over the lava to rescue his son. Moved by this act, Vulkan pledge his loyalty. Soon after reuniting with his Legion, the Salamanders gained fame as patient warriors who were unstoppable once driven to anger. Unfortunately, during the Horus Heresy, Konrad Curze captured Vulkan after the Drop Site Massacre and sought to torture and kill him. Surprisingly, Vulkan possessed regenerative powers and immortality like the Emperor. While this prevented Curze from killing him, it also let the torture drive him insane. After escaping and defeating Curze on Macragge, Vulkan was fatally wounded by a fossilized piece of psychic lightning and his corpse was sent back to Nocturne. Thanks to the faith and self-sacrifice of Artellus Numeon, captain of the Salamander's Pyre Guard, Vulkan was brought back from the dead with his sanity restored. |
XIX | Corvus Corax | The Liberator, The Deliverer, The Raven-Lord, Chooser of the Slain,The Shadowed Lord | Deliverance | Raven Guard | Loyal | Unknown, disappeared, last seen heading for the Eye of Terror. | A master of stealth and guerrilla warfare. Corvus Corax was raised among the miner-slaves on the Lycaeus (later renamed as Deliverance), the moon of the Forge World known as Kiavahr. Learning of the injustice that they faced for defying Kaivahr's brutal overseers, Corax swore to bring justice to them. On the other hand, he also learned the value of patience from them. Using his ability to remain unseen by willing it, he observed the guards and took advantage of the knowledge gleamed from his observations. After a period of planning and preparation, Corax led a successful revolt that secured the moon from the overseers' control. He soon met the Emperor, who left him words of wisdom to ponder before finishing his rebellion. With the overseers of Kiavahr running out of resources and waging civil war, Corax reluctantly launched nuclear weapons to finish off his adversaries as quickly as possible. While thousands died, millions more were freed and Kiavahr's rulers were forced to step down. After the Adeptus Mechanicus was called in to bring the Forge World back into optimal state, Corax was reunited with his Legion. During the Great Crusade, Corax and his legion excelled at sabotage, guerilla warfare, and infiltration tactics. Unfortunately, he and Horus never saw eye to eye. Corax was one of the three loyalist primarchs who was present at the Drop Site Massacre on the eve of the Horus Heresy and was the only one who escaped. He and the survivors of his legion then fled back to Deliverance to replenish their numbers. Unfortunately, the gene-seed he had secured from the Emperor had been sabotaged by Alpha Legion infiltrators, resulting in the new recruits suffering numerous mutations. With little resources available, Corax was forced to use them for the rest of the Horus Heresy, and euthanized them at the end of the conflict with great sorrow to end their suffering. |
XX | Alpharius Omegon | Lord of Serpents, Aleph Null, The Hydra, The Threefold Serpent, The Final Configuration, The Last Primarch | Unknown | Alpha Legion | Traitor (may secretly be Loyal) | One of them may be dead, slain by Roboute Guilliman. The reliability of this information is disputed, so it is possible that both Alpharius and Omegon are still alive. Additionally, another was possible dead much earlier, having apparently been slain by Rogal Dorn before the Siege of Terra. | A brilliant tactician and a mysterious persona. Alpharius Omegon was the last Primarch to be rediscovered by the Imperium. He was found by Horus while leading a pirate faction into boarding Horus' flagship. Upon both recognizing each other as brothers, they embraced each other instead of continuing the fight. Alpharius Omegon spent some time in Horus' company before reuniting with the Emperor. During the Great Crusade, Alpharius sought to use espionage, deception, sabotage, and unconventional tactics to achieve glory as he and his Legion were late in their appearance in the Great Crusade and needed some way to stand out. He was close with Horus Lupercal while his tactics and personality were completely opposite of what Roboute Guilliman stood for, causing many arguments between them. While some believe Alpharius naturally followed Horus due to his loyalty, he actually rebelled upon being given two visions by an alien faction known as the Cabal. One vision was of the Imperium suffering decay with the loyalists' victory until the entire galaxy succumbed to Chaos. The other was of Horus's victory and the Warmaster's regret leading to a civil war that will eradicate humanity, thus starving the Chaos Gods into oblivion. Believing the Emperor would choose sacrifice over Chaos's triumph, they chose to aid Horus in his rebellion. The actions of the Alpha Legion during this time were often contradictory with the vast majority of their actions aiding the traitors but with a remarkable few secretly aiding the loyalists. Personality-wise, Alpharius Omegon deliberately invoked a persona of intrigue and secrecy. Most of the time, he disguised himself as one of the Alpha Legion's regular Astartes (which was possible given the Alpha Legion's above average height and Alpharius Omegon's short height for a Primarch). But the most intriguing secret of all is that Alpharius Omegon is actually two twin Primarchs named Alpharius and Omegon respectively. Known only between the two and their 'sons' in the Alpha Legion, it is unknown if this was a deliberate design by the Emperor or an unexpected development while the Primarchs were still in incubation. Regardless, it is said within the Legion that the two Primarchs are a single soul with two bodies-a statement that may have some truth given how Omegon was able to sense Alpharius' death from far away. |
The overall order of the rediscovery of each Primarch by the Emperor is as follows..[2]
- Horus
- Leman Russ
- DELETED FROM IMPERIAL RECORDS (canonical reason for absence)
- Ferrus Manus
- Fulgrim
- Vulkan
- Rogal Dorn
- Roboute Guilliman
- Magnus the Red
- Sanguinius
- Lion El'Jonson
- Perturabo
- Mortarion
- Lorgar
- Jaghatai Khan
- Konrad Curze
- Angron
- DELETED FROM IMPERIAL RECORDS (canonical reason for absence)
- Corax
- Alpharius Omegon
Fate of the Primarchs[edit]
Traitors[edit]
- Horus Lupercal was killed by the Emperor of Mankind during their battle on Terra with his soul obliterated to prevent him from returning as a Daemon Prince. His body was misplaced several times before being destroyed by his second, Abaddon, to prevent it from being used by his enemies.
- Magnus rose to the rank of Daemon Prince of Tzeentch, and returned in M41.997 to ransack the Fenris system. His slaughter of the Fenrisian people allowed him to wrench the Planet of the Sorcerers into real-space, next to the husk of Prospero. The Space Wolves feel that it was this unnatural act that resulted in the creation of the Cicatrix Maledictum. He fought Roboute Guilliman in single combat on Luna and almost won, before being beaten into retreat by a combined force of Grey Knights and Adeptus Custodes.
- Angron rose to the rank of Daemon prince of Khorne, with the aid of Lorgar, before the Siege of Terra. Attacked Armageddon in the First War of Armageddon, and was eventually banished back into the Warp with the combined efforts of the Grey Knights, Salamanders, and Black Templars. The ritual that would have facilitated his return to real-space towards the end of the Third War for Armageddon was foiled by the Salamanders.
- Mortarion rose the rank of Daemon Prince of Nurgle, and returned to attack Ultramar in M42. He and Guilliman fought each other to a standstill on the garden planet of Iax before his home system, the Scourge Stars, was attacked by daemons from the other three Chaos gods. He therefore was forced to retreat from Ultramar in order to protect his holdings in real space.
- Fulgrim rose to the rank of Daemon Prince of Slaanesh. After almost killing Roboute Guilliman, he proceeded to retreat into the Eye of Terror, where he has remained ever since.
- Lorgar rose to the rank of Daemon Prince of Chaos Undivided. Fled to the Eye of Terror after the Siege of Terra, and has not left since.
- Perturabo rose to the rank of Daemon Prince of Chaos Undivided. Also fled to the Eye of Terror, and has not left since.
- Konrad Curze was assassinated by the Callidus assassin M'shen. He allowed his assassin's infiltration, apparently wanting to die to justify himself and his convictions. His head was taken by M'shen as proof of her kill, though she was later torn to pieces by Curze's vengeful sons.
- Alpharius was supposedly killed by Roboute Guilliman after the Horus Heresy. The source which reported his death may have been manipulated. It is not known if Alpharius or Omegon is the Primarch killed in the report. Due to the report's unreliability, neither may have been killed. To make matters more perplexing, Rogal Dorn apparently slew Alpharius on Pluto before the Siege of Terra but kept his death a secret to deny him any recognition to him or his ideology. Meanwhile, Omegon took his brother's place in public when Alpharius was summoned to meet Horus before the Siege of Terra.
Loyalists[edit]
- Ferrus Manus was killed at the Drop Site Massacre at the start of the Horus Heresy by Fulgrim. His skull was offered to Horus but was ultimately returned to the Iron Hands after the Horus Heresy.
- Sanguinius was slain by Horus after refusing to join him during the Battle of Terra at the end of the Horus Heresy. His body was placed in a stasis crypt called the Golden Sarcophagus on Baal afterwards.
- Lion El'Jonson disappeared after being critically wounded in a defeat in battle against his corrupted foster father, Sars Luthor, before placed in regenerative stasis by the Watchers in the Dark deep within 'the Rock' , the biggest remaining piece of Caliban and current home base of the Dark Angels where he has slept for millennia. Only the Emperor of Mankind and the Watchers know of this secret with even his 'sons' amongst the Dark Angels unaware of his fate.[3]
- Jaghatai Khan disappeared while pursuing the Dark Eldar into a Webway portal after they had managed to raid Mundus Planus. There are rumours that he fights there still, lost in the twisting paths of the Webway. After nine thousand years it seems highly unlikely, but not impossible given the Webway's relatively slow passage of time as a Warp construct.
- Leman Russ disappeared in the Eye of Terror with his personal retinue. It is rumoured he either set out to kill Magnus for good or to find a cure for his father's grievous wounds. His final words before his disappearance is that he would return for the 'Wolftime' (the final battle).
- Rogal Dorn boarded a Chaos cruiser during the First Black Crusade alongside a company of his legion and allegedly died fighting. A skeletal fist is allegedly all that the Imperial Fists were able to retrieve.[4]
- Roboute Guilliman was slashed across the throat with an envenomed blade by his former brother Fulgrim after the Horus Heresy. His dying body was perfectly preserved in a stasis field at the heart of the Temple of Correction for ten thousand years. It was also rumored that wound is slowly healing but denied by others. Recent media has him healed and brought back from the brink of death by Mechanicus and Eldar intervention. He is the only known loyalist primarch that is confirmed to be active. Secretly disillusioned and horrified at how far the Imperium had fallen from his gene-father's vision, he is now preparing the Imperium's defenses from Terra after reclaiming his seat at the head of the High Lords of Terra. As acting Lord Commander of the Imperium, he leads the Imperium in hopes of freeing Humanity from Chaos' grip. And as Imperial Regent, the living voice of the Emperor, he has all the power he needs to ensure the Imperium responds to his dictates to defend itself.
- Vulkan disappeared without a trace. He was last seen locked in mortal combat with a massive ork known as the Beast during the War of the Beast (the greatest ork threat to the Imperium in recorded history in the 32nd Millennium) before their battleground was engulfed by explosion of a giant reactor. The Beast survived to be killed later on but Vulkan disappeared. The Salamanders believe that their gene-sire will return once they have found all of his nine artifacts that he hid away with five of them having been found. Given his regenerative abilities, immortality, and self-made prophecy that he would return in another era before his battle with the Beast, his survival is a high possibility.
- Corax was racked by guilt and shame. In order to rebuild quickly the strength of his legion from the Drop Site Massacre on Isstvan V, Corax accelerated the growth of the gene-seed organs with the use of fresh genetic material from the original Primarch Project, producing more Space Marines with greater strength, speed, and pace in augmentation, but this process also destabilized the gene-seed (with covert sabotage from the Alpha Legion), causing many to become hulking mutants. Riddled with guilt over what he had done, Corax administered euthanasia to all of them after the Horus Heresy and then locked himself away within his sanctum, the Raven's Tower. Exactly one year later he left his tower, haggard and gaunt, and took a small shuttle craft with the words Never more. It was last monitored setting a course for the Eye of Terror. Unbeknownst to the Imperium at large, he began tracking down his traitor brethren in the Eye of Terror to kill them. All while letting the Warp amplify his wraith-slip powers.
Two unknown Primarchs[edit]
Almost nothing is known about the two unknown primarchs. Referred to enigmatically as 'the forgotten and the purged,' all that is known is that they were intentionally erased from Imperial records before the Horus Heresy some time before Corax and Alpharius were recovered due to some transgressions, treason, severe mutation, or catastrophes while their legions were rumored to have been eradicated, absorbed into the Ultramarines, or a combination of both. Outside of the game universe, the Games Workshop explains that their absence is a reference to thelostlegions of Rome, and is an opportunity for tabletop gamers to create their own custom Space Marine Legions. Before Games Worshop explicitly stated that the two universes were separate, many people said that Sigmar from Warhammer Fantasy is one of the lost primarchs and still continue to do so.
References[edit]
- ^Codex: Dark Angels (6th Edition)
- ^The First Expedition Forums, provided by Black Library Publishing editor Laurie Goulding.
- ^Codex: Angels of Death (2nd Edition)
- ^Space Marine (Novel) by Ian Watson
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Primarch&oldid=903465503'
Steel Rain is a defensive tactic employed by Space Marines.
Because a Space Marine Chapter often sends only a fraction of its forces to any given conflict, it is difficult for them to defend a position; if they attempt to cover the entire perimeter, they will be spread too thin to hold off a massed assault, so the only way to strengthen their defense at key points is to leave large sectors undefended.
The Codex Astartes contains a solution to this catch-22: keep the majority of the force's Marines in orbit and deploy automated beacons around the perimeter. The beacon detects enemies passing through and can call down multiple, simultaneous, and devastating defensive Deep Strikes on its position to deal with the enemy force, no matter where on the perimeter they attempt to break through. This way, the Marines need not waste time and effort on territory which does not come under attack, while not leaving any openings to the enemy.
We only hear it described in Dawn of War: Soulstorm as CaptainIndrick Boreale describes it to the Blood Ravens under his command. The funny part is, that if it's in the Codex Astartes, they should all know about it already.
In theory, this is an acceptable tactic for dealing with limited numbers of reserve forces (though the fact that Boreale had HALF THE FUCKING CHAPTER THERE--thus rendering this tactic pointless--really should be brought up again) when being used against a single strong thrust by an enemy, especially one who has similar forces to yours, in fact it's similar to the classical drop pod assault tactic from table top. On the flip side, it has its pitfalls. The biggest one is that this plan fails to adequately defend against opponents who outnumberyou enough to hammer you from all directions, are capable of outmaneuvering you, or feint properly. Properly used in symmetric warfare (Say, against Chaos Marines) this has the potential to utterly destroy the majority of an enemy's forces in one strike. It's less than useful in asymmetric warfare (such as fighting the Orks who canonically defeated Boreale) where they simply won't care about your many marines in one localized area.
Hilariously, the Tau notice that last part, and describe this Space Marine tactic as unorganised waste of men that cost Boreale victory.
The real reason it's never used is because Space Marine chapters rarely set up a base, as they normally show up, hit the biggest targets and leave; and when they do, they're working with the local PDF/Imperial Guard, thus do not need Marines to defend the area.
Another drawback to Boreale's defenses is an engine limitation (or perhaps developer oversight): when fighting the Blood Raven stronghold the drop pods that spawn around you only ever contain 4-man fireteams armed only with bolters, hardly a threat to any player-controlled army. This results in the Blood Ravens being one of the easier strongholds to wipe out. Were they 8- or 10-man units with special weapons they'd have a much easier time whittling the player down.
Update[edit]
As of the release of Dawn of War 3, the Steel Rain maneuver makes a comeback.
Although it isn't mentioned outright in the storyline or from a character in particular, it can be heard by random chance whenever a player calls in Deathstorm Drop Pods. The Deathstorm Drop Pod is created in the orbital strike slots only, it serves as a defensive weapon to work as area denial and is sent in to any location on the map where the player has visibility. When dropped, one of the lines said consists of: 'INITIATING STEEL RAIN PROTOCOL'. Either making the maneuver canon, or a nice nod to Soulstorm.
See Also[edit]
The Codex Astartes Names This Maneuver Youtube
- Drop Pods, the vehicles frequently used in Steel Rain (one might say that they are the Steel Raindrops).
- Steel Rehn, a parody song written to the tune of Tay Zonday's 'Chocolate Rain' song, but with lyrics sung by Captain Boreale.
- Katyusha, a legendary WW2 artillery piece.
- Hwacha, the original steel rain.
Retrieved from 'https://1d4chan.org/index.php?title=Steel_Rain&oldid=516805'
Ultramarines | ||
---|---|---|
Battle Cry | 'Courage and Honour!' and 'We March for Macragge!' | |
Number | XIII | |
Founding | First Founding | |
Original Name | War-Born | |
Successor Chapters | Roughly 65% of all Chapters. | |
Chapter Master | Marneus Calgar | |
Primarch | Roboute Guilliman | |
Homeworld | Macragge | |
Strength | Above 1000 Marines | |
Specialty | Jack of all trades. Obsessed with strategy, tactics and discipline. Basically Greco-romans IN SPESS!! | |
Allegiance | Imperium | |
Colours | Ultramarine Blue, white & gold (For the most famous Second Company. Other Companies use different colors) |
'Battles are won by slaughter and maneuver. The greater the general, the more he contributes in maneuver, the less he demands in slaughter.'
- – Winston S. Churchill
'Our Presence Remakes the Past!'
- – The Banner of Macragge
The Ultramarines (More commonly known as Ultrasmurfs) are a chapter of Space Marines, probably the most famous and well-known (both within the Warhammer 40,000 universe and without). Games Workshop considers the Ultramarines their chapter of choice, and the Ultramarines represent the standard upon which most other Space Marine chapters are based. Why Games Workshop would want a Space Marine chapter whose symbol is a toilet seatupside down Omega (℧) repulsive reverse vagina as their go-to chapter is beyond us. They have an easily recognizable blue-with-gold-trim colour scheme that the Thousand Sons decided to rip off post-heresy. (technically that's only the second company but who ever heard of an ultramarine player not painting his army blue and gold) - the blue colouration, coupled with the small size of the minis, has lead them to be nicknamed 'Smurfs' by some everyone. Rick Priestley was originally inspired to promote the ultramarines heavily in publications of White Dwarf after a dream he had whilst staying around a friends house in which he claims the miniatures began speaking to him, this partly lead to his eventual dismissal from Games Workshop in 2010.
A squad of Tactical Marines are the protagonists of the 40k-based movie surprisingly titled 'Ultramarines'.
Overview[edit]
All said and done, the Ultries can be badass.
The Ultramarines are perhaps the closest to what many would consider a 'modern' military among the Adeptus Astartes. Strategy, planning and the minimization of casualties is the basis of any Ultramarine battle-plan and their central concept is that of a well drilled, immaculate army of soldiers who execute their duty with professionalism and competence. 'Information is victory' is essentially the Ultramarine way, more so than most other Chapters. Though they are much more relaxed with regards to discipline than the Forge World's favoured, or those other guys. Even before they had reunited with their Primarch, it had been noted that the XIIIth Legion was strongly inclined towards the adoption of carefully thought out battle plans, an established chain of command, and an aversion to inflicting collateral damage. These tendencies were intensified further by their extensive study and practice of the Codex Astartes, which covers a very broad range of battlefield situations and doctrines to live by. Thanks to each and every one of them training and living by it, their companies operate like a smoothly functioning combat machine with every unit functionally interlocking with every other. However, as much as this by-the-book discipline was their strength, it is often also, like the real-life ancient Roman Legions, their weakness, since the few situations that the Codex Astartes did not prepare them for tended to catch them flat-footed, lacking the flexibility to properly respond. The initial Tyranid invasion and the Damnos incident exemplify such situations, where the unconventional nature of their enemy nearly led to their defeat. It doesn't matter how smoothly your forces function if you don't actually have a way to win the battle.
That being said, they are extremely good at adapting to a threat once the initial shock has passed . In the aftermath of their near-defeat to the Tyranids, the Chapter would go on to crush Hive Fleet Kraken as a coherent invasion force as well as create an entire unit dedicated to fighting this particular threat (Almost as if they are a chapter that is protected by a mystical armour) ,called the Tyrranic War Veterans. These specialists would become highly sought after by the Deathwatch due to their experience and knowledge and was even augmented by survivors from other Chapters that suffered the wrath of the Tyranids. During the Horus Heresy, an entire force of 1000 Ultramarines was decimated the initial Night Lord of invasion of Sotha. Despite being caught off guard at first due to their unfamiliarity with the Night Lord's unconventional tactics, they began to adapt fast to their enemy's fighting style and by the end of the battle, achieved a near 20-1 kill ratio over their traitorous cousins. Although they may be weak to a new enemy or new tactics, they have a superb reactivity once they have the information they need.
They’re not warriors or knights, but soldiers; a professional fighting force dedicated to defending the 500 Worlds of Ultramar and serving the interests of the larger Imperium beyond. A standing army that is the byproduct of a prosperous Star Empire to whom they owe their existence to. This is seen in their combat doctrine. They don’t have any specializations themselves because they are supposed to adapt to whatever situation presents itself and act accordingly. They are a fluid and malleable fighting force that is supposed to assess the situation, gain every scrap of intelligence/battle data they can, and then change themselves into whatever is required to get the job done; be it a blunt hammer or a precision blade.
![Names Names](/uploads/1/2/3/7/123719113/414108619.png)
The Primarch of the Ultramarines is Roboute Guilliman (aka Robot Girlyman and about a thousand other highly appropriate names: Big Bobby G, Rowboat Gillman, The BIG RG, Rawbutt Girlyman , The Great Papa Smurf, God-Emperor of smurfs Ex. Ex.) and it was he who wrote the (in?)famous Codex Astartes after the events of the Daddy Issue Invasion, prescribing each Space Marine chapter to a mere thousand warriors to ensure that no one man would ever command the loyalty of an entire Space Marine legion again. At least, that was the plan, but Roboute Guilliman himself never got to see it come to light, as he was mortally wounded by a poisonous attack from his bro, the Traitor Primarch Fulgrim, and he had been kept in stasis by the Ultramarines for thousands of years, only being revived through the actions of Archmagos Cawl and the Ynnari ten thousand years later (Working with Xenos? HERESY!).
The Ultramarines base their ideals upon the teachings of super-Ultra Smurf daddy, who ended up on a neo-Roman planet and soon adopted their way of thinking. They believe in individual strength to strengthen the whole (and not for the betterment of one self), and in following the rules, however strict they might be. This way, order is maintained in all things. Courage is, naturally, also a big thing to them, since it goes with the idea of the individual working to better the whole. All this means that the Ultramarines are very, very good at doing their job, as long as they are prepared for it and works alongside the rest of their Chapter, but tend to be completely stumped when a situation, which their planning and reasoning can't immediately deal with, comes up.
The Ultramarines are also notorious for disregarding much of the wider Imperium in favour of their own worlds, the famed 500 Worlds of Ultramar. This has earned them much hate from in-universe factions, who don't like how they essentially go 'Screw you guys, we'll just make our own, sort of working empire!'; One of Fulgrim's iterators, who had the ear of powerful members of Terran court, once said that 'The Lord of Ultramar sees little else besides the primacy of his own culture.', and also Malcador and the Emperor were not surprised when Guilliman chose to defend his 500 worlds rather than get his hands dirty with the Horus Heresy. Many elegen/tg/entlemen dislike this as well, since it sort of makes the Ultries seem they know better than the rest of the Imperium, while still being lauded as being some of the most honourable Chapters in the entire galaxy. Though in the Ultramarine's defense, they're probably the most successful space marine chapter in the galaxy, considering that they defend and maintain hundreds of worlds, and those worlds are some of the most prosperous, meritocratic worlds in the entire Imperium. Plus, the Ultramarines have an affinity with the common people, as they believe that it's their sworn duty to protect the innocent, like the Salamanders. Even with their duties in Ultramar, the Chapter still sends warriors out into the wider galaxy, making significant contributions at Armageddon and at Cadia during the13th black crusade.
Sparing nothing on the awesome factor.
The Codex Astartes Names This Maneuver Steel Rain
All of the other Space Marine legions save one (or maybe two, depending on how you look at it, maybe three if you count anger and most likely four when thinking about it) adopted the Codex and split up into multitudes of smaller chapters, and most Space Marine chapters today follow the practices found within it, although some like the Space Wolves and the Black Templars have refrained from implementing it. Few are as rigid in pursuing the use of the Codex as the Ultramarines, though. Where most other Chapters like the Imperial Fists and Raven Guard looks to it for guidance when encountering unfamiliar situations, the Ultramarines see the Codex as a sort of 'holy book' and follow its instructions to the letter. Ironically, Guilliman himself believed this to be misguided and noted that the Codex was never meant to replace the ability to act on one's own judgments. But Irony is a strong force in 40K universe.
Because they are the poster-boys for Space Marines, they are perhaps the most famous Chapter in the general 40k fandom, but are widely hated by many denizens of /tg/. This may initially have been due to their popularity - the Space Marines in general suffer something of a backlash from fa/tg/uys because of their overwhelming popularity with the annoying young children that infest the hobby, and the Ultramarines are the most popular of them all - but of recent editions the blatant favouritism displayed by certain Games Workshop writers towards the Chapter have earned them considerable ire, especially from fans of other Space Marine chapters that get slagged off in the process. This is mainly the fault of Matthew Ward's 5th edition Space Marine Codex, which explicitly claimed that the Ultramarines were superior to all other Space Marines (In 2nd edition it was explicitly stated.) and was not helped by Ward's own poor fluff-writing skills (see Quotes below). However, more recent fluff has served to bring the Ultramarines back to their 'Space Roman' roots, making them far less objectionable than they were in the past. Forge World's Horus Heresy line has been particularly kind to them, giving them a variety of stylish Heresy-era gear, all of them with that 'The Glory That Was Rome' vibe.
First Edition History[edit]
Fig.1.1: An Ultramarine, note the Beakie.
This article or section is about something oldschool - and awesome. Make sure your rose-tinted glasses are on nice and tight, and prepare for a lovely walk down nostalgia lane. |
Back in thefirst edition of Warhammer 40,000, in an article co-written by Rick Priestley. The XIIIth Legion were actually traitors and were banished to the Eye of Terror along with the other traitor legions. The modern day 40k Ultramarines were established on new years day 001.M32, which would make them a Third Founding chapter. They received all of the gene-'sperm' & implants, rituals and paraphernalia of the original legion.
Not only that, they only received lordship over the world of Macragge AFTER the First Tyrannic War. And though they did have different names for all of their company captains and command staff, they were/are still commanded by a man named Marneus Calgar.
The implications of this would be startling if we use the 'everything is canon, but not necessarily true' Download hp deskjet f4580 printer. stance that GW has adopted when regarding fluff inconsistencies. Hinting that Guilliman's marines were heretics and traitors and were eventually banished from the Imperium.
However, attempting to reconcile this old origin story with 'modern' Ultramarines is extremely difficult, we can only coherently insert it into the current state of play if we assume there is a second chapter out there called the 'Ultra-Marines' with a chapter master and homeworld of the same name and the same level of involvement with the Tyrannic Wars. Though what completely knocks this old fluff out is that it also has possession of the body of Roboute Guilliman so it has to be a retcon though it still opens the door to conspiracy theories or that Marneus Calgar is in command of multiple Chapters.
The other possibility is that when the Ultramarines were declared traitor and forced into the eye of terror, Guilliman, recognising his plans for Imperium Secondus were about to topple with the death of Sanguinius (who had been declared ruler as a means to placate the Emperor and the other legions), Guilliman had himself cloned and a portion of his legions most pure geneseed moved to the Eastern Fringe and Macragge to ensure survival of the Ultramarines, The Ultramar Empire and the Imperium Secondus concept as its eventuality. This occurred just as the rest of the legion (Including the original primarch) were declared traitor and forced into the eye. It would also suggest, given the appearance of Guilliman's wounded body in stasis on Macragge, that it was in-fact the clone that was killed by Fulgrim and the real primarch still resides either in the eye of terror or the immaterium with the remains of the Ultramarine Traitor Legion.
In either case, somehow one of the two possible Guilliman's was returned to Macragge and placed in stasis post-mortem after being Mortally-Wounded. If you accept the cloning of Guilliman, this all makes sense; he wanted to ensure his empire survived and having been declared traitor, cloned himself and sent the clone to rule over the new Imperium, the clone being mortally wounded by Fulgrim en-route. Or somehow, and for some reason, a traitor primarch was dragged out of the eye of terror and kept in stasis on the opposite side of the galaxy. Given the stupidity of that second line of thought, the clone being the primarch on Macragge is a much more likely situation.. Especially as if his wounds heal and the clone recovers he would be able to continue acting out the original Guilliman's plans for a second imperium with its epicentre based within the Ultramar Empire and using Space Marines created from the remains of the purest legion-stock geneseed.
Or, infinitely more likely, it's just old fluff which went the way of the Squats after Rogue Trader, and we should hope so, because if it isn't, we also have to reconcile the space marines being entirely beaky space cops.
Name & Breaking the Hyphen[edit]
The Ultramarines are not named because they are 'Ultra' as in 'Superior'. They're called 'Ultramarines' because their home sector is Ultramar and the demonym is Ultramarine. Think of how people from America are Americans. Taking it as literally as possible, they're the 'People of Ultramar,' which plays back into their theme of being a part of their home's society. Their armour colouring is 'coincidentally' called Ultramarine, which is generally described as being a slightly grapish (in contrast to Phthalo's greenish) blue.
The overseas section of the Spanish Empire was referred to as Ultramar (waaaaaaaaaaay beyond the sea). Given the great distance between Ultramar and Terra, it's a fitting analogy.
In early versions of the Lore, 'Ultramarines' (As they are now known) are spelt in a myriad of different ways. Rick Priestly himself describing them as 'Ultra-Marines'. Other versions include 'Ultra Marines', 'The Ultra-Marine Chapter' and 'Smurfs'*BLAM* amongst many other iterations. In all instances, and all cases (even accounting for the First Edition lore above) it can be assumed the lore refers to the same Chapter or Legion. Punctuation matters, just not in 40K..
Ultramarines post-Ward[edit]
This article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunchviolation of a level rarely seen. |
Ultramarines, from the days of Awesome.
'Our love is nothing but the blues, baby, how blue can you get?'
- – B.B. King
'Listen to your blue-clad wretches yelling of courage and honour, courage and honour, courage and honour. Do you even know the meaning of those words? Courage is fighting the kingdom which enslaves you, no matter that their armies outnumber yours by ten-thousand to one. You know nothing of courage. Honour is resisting a tyrant when all others suckle and grow fat on the hypocrisy he feeds them. You know nothing of honour.'
- – Angron, proving that a stopped clock is right twice a day
![Codex Codex](/uploads/1/2/3/7/123719113/929562920.gif)
Unless you are new here, then you should be well informed by now over the really skubtastic history involving the Ultramarines and the dreaded Ward. While Ward was indeed responsible for the immense butthurt and rage caused on /tg/ and to 1d4Chan itself (Seriously just look at the pages history, it was a war on green and red edits), Ward himself wasn't completely at fault here, Games Workshop is just as much to blame for their irresponsible and careless attitude in handling fluff to a clearly biased player and gave him the green light to write whatever things Ward could come out with. However after Ward's unexpected quite departure in 2014 (He came back in 2016 though, just hope he can control his Ultramarine urges now(he can’t)), the Ultramarines have been getting..less of the limelight like they used to back in the heydays of Codex: Space Marines 5th Edition. Nowadays, the Blood Angels, Space Wolves, Dark Angels and even the Deathwatch are getting more in the spotlight. While the Ultramarines are still the de facto mascots of WH40K, it seems that the post-Ward era has seen the return of more..diverse forms of Space Marine Chapters. Furthermore, the Horus Heresy lineups made by our favorite Forgeworld has been giving the Ultramarines and the rest of the Space Marine Legions an equal respect in both their lore and crunch which was unthinkable back in the day, 'The Salamanders and Raven Guard get their own moment to shine without the Ultras overshadowing them? How preposterous!' would be the most likely answer if went back in time and told our past selves over this. Additionally the Forgeworld model for Roboute Guilliman has been well received by fans with some commenting that of all the Primarch models, Guilliman's was one of the best designed and posed. What does this mean for our (in)famous blueberries? A redemption of sorts? Winning back the crowd? Earning back the respect it once had? The answer could be all of them. Whatever is the case, the legacy of Ward and the Ultramarine fiasco did impact the way players see the Ultramarines and the Space Marines to an extent either negatively or positively (More inclined to the negativity though). But seeing as how GeeDubs still has the Cruddhead, it can be seen with some sigh of relief that GeeDubs seems to be back to their grips now in terms of fluff at least.
Tabletop[edit]
Throughout most of GW's history the Ultramarines have been portrayed on the tabletop as the 'standard' space marine chapter, to the point where most other chapters are represented as 'Ultramarines +,- variable X'. Morepopularchapters often get their own codices, but less popular chapters get relegated to sets of advantages and disadvantages on top of the Ultramarine baseline. At certain points in GW's sordid tabletop history this has led to Ultramarines being literally vanilla marines with no bonuses whatsoever, where the only advantage to taking them is their wide selection of characters, and other times such as 7th edition where with the right builds and the right tactics, you could statistically beat out the Blood Angels and Space Wolves in assault, and Dark Angels and Imperial Fists in shooting. 8th Edition is probably the best they've ever been while not being quite as cheesy as they were in the past. Their strategies, characters, chapter tactics, and warlord trait all grant bonuses to command points, to the point where you can get the effective use of 20(!) command points on stratagems in a 2000 point game, leading to an army with massive tactical flexibility. Gone are the days were you can butcher melee dedicated forces in close combat, and out-shoot the gun-factories of the universe, a bunch of damn sues who win because they are - of course - the BEST EVAR. Now you get the Ultramarines as they should be: a versatile but non-specialized army with the tactical and strategic flexibility to make the most out of any situation.
Notable Members[edit]
While most believe the story told by the Ultramarines, eye-witnesses paint a different story..
- Marneus Augustus Calgar: Regent of Ultramar and Chapter Master of the Ultramarines His accomplishments include being thoroughly ripped apart by the Swarmlord (by that we mean all his limbs, a large portion of his body and his eye), and single handedly holding off an Ork Waaagh! for 9 days all by himself. However, his crowning moment is his defeat of an Eldar Avatar of Khaine in 1 vs 1, hand-to-hand combat, which is typically killed by the same effort it takes to kill a Khornate Bloodthirster - never mind that the thing is made of molten metal and over three times his size. He also had a rematch with the Swarmlord and won, which must have been pretty easy, considering that it had been recently ripped apart.
- Severus Agemman: Captain of the Ultramarines First Company. He was Captain of the Second Company, and Sicarius' commanding officer before being promoted after the First Tyrannic War. There isn't much fluff about him besides being overshadowed by his former subordinate Sicarius. As first Company Captain he's Calgar's appointed successor, however much of the chapter thinks it will be Sicarius instead of him. Agemman is aware of this possibility and isn't very happy about it.
- Cato Sicarius: Captain of the Ultramarines Second Company is kind of a glory hog, but he's arguably earned his right to be a braggart through his skill at arms. Was taken on as a ward by the primarch after his resurrection, mostly because Cato's brash, forthright personality reminded him of Aeonid Thiel, whose counsel Guilliman greatly missed.
- Uriel Ventris: Captain of the Ultramarines Fourth Company and the main character of Graham McNeil's Ultramarines novel series. Notable for destroying the Daemonculaba.
- Ortan Cassius: Master of Sanctity of the Ultramarines and ex-member of the Deathwatch. Currently one of the oldest Space Marines alive and not yet placed in a Dreadnought. The Tyrannic War Veterans were his idea.
- Varro Tigurius, the Ultramarine's Chief Librarian, has enough psychic prowess to make psychic contact with the Hive Mind without going bonkers in the process.
- Torias Telion: (aka; Sean Connery made Grimdark) Ultramarine Scout Sergeant. A skilled sniper, other chapters have borrowed him to train their scouts occasionally. He also has an impressive mustache.
- Captain Titus: Captain of the who the fuck knows company (if the trim of his pauldrons are accurate, he's Captain of the 2nd Company). He gained prominence (will gain prominence?) on the forge world of Graia, trying to keep a whole Waaagh! from stealing all the bitz for themselves while keeping a probably radical Inquisitor happy. Also there's a portal to the warp letting out Daemons and Chaos Marines to go on a jolly old pub crawl. He is also one of the few Ultramarines who clearly states that the Codex Astartes is not meant to be a mental straightjacket. Thus, he is awesome.
- Varnus: Ultramarines Chaplain dispatched to Lorn V. For perhaps the first instance in recorded time, he is a Space Marine who actually respects the Imperial Guard and couldn't ask for a better force (barring his own company).
- Aeonid Thiel: A sergeant during the Horus Heresy. Despite being seen as a rule breaking maverick for proposing battle simulations of Space Marines fighting one another, he ends up playing a major role first in the Battle of Calth, then in laying the groundwork for the Ultramarines post-war, including the red painted helmets for sergeants. Also served as the co-writer of the Codex. Promoted to Captain of the 2nd Company at the time of Guilliman's wounding, his ultimate fate is unknown.
- Decimus Felix: Primaris Captain of the Ultramarines Eleventh Company (Yeah, Bobby got kinda lax with his codex in instating this guy) and Equerry to Guilliman. Despite the utterly suspicious circumstances of such a fresh-ish face being afforded this much power, he acts as the voice of reason for the primarch.
- Sergeant Cornellus: A sergeant of an embarrassing squad. Notable for killing Eliphas the Inheritor the first time, stopping a daemon invasion and finding the Ultramarines Scrabble set all while sounding like a baby
- Smurfette: The only female member of the Ultramarine chapter.
Quotes[edit]
'Chapters (not descended from Guilliman's geneseed) are disciples who owe their genetic inheritance to another Primarch, but follow the Codex Astartes as keenly as their divergent heritage allows. While primarily composed of successor Chapters, this group also includes several Chapters of the First Founding - notably the Imperial Fists, White Scars and the Raven Guard. These chapters can never be Ultramarines, for their gene-seed is not that of Roboute Guilliman. Nevertheless, they will ever aspire to the standards and teachings of the great Primarch.'
- – Fucking Matt Ward..
'(Chapters who do not emulate the Ultramarines) are aberrants; chapters who, through quirk of gene-seed, mutation or stubbornness, eschew the Codex Astartes in favor of other structural and combat doctrines. Some, such as the Blood Angels and their successors, strive to be worthy of Guilliman's legacy, but their recalcitrant gene-seed drives them ever further from it. Others, such as the Space Wolves and the Black Templars, remain stubbornly independent, looking to their own founder's ways of war (which is hilarious for the Templars) and caring little of how they fare in the eyes of others. These aberrant Chapters were always few in number and their presence diminishes with each passing decade, for their gene-seed is no longer the source of fresh Chapters.'
- – Matt Ward, Ultramarines player, codex writer, Codex: Space Marines, 5th Edition, p. 25.
'The Ultramarines are undoubtedly the best Space Marines ever. Yes, really! Thanks to the heritage of Guilliman and their myriad heroic deeds, the Ultramarines are the exemplars of the Space Marines. With a few fringe exceptions who have severe mutations (Blood Angels) or stolid stubbornness (Space Wolves and Dark Angels) all Space marine chapters want to be like the Ultramarines and recognize Marneus Calgar as their spiritual liege.'
- – Matt Ward, Ultramarines player, codex writer, in the White Dwarf interview celebrating the release of Codex: Space Marines.
'But your teachings…'
'Are yet flawed,' said Guilliman. 'No one, not even one such as I, can anticipate every possible outcome of battle. My words are not some holy writ that must be obeyed. There must always be room for personal initiative on the battlefield. You and I both know how one spark of heroism can turn the tide of battle. That knowledge and personal experience can only be earned in blood, and the leader in the field must always be the ultimate arbiter of what course of action should be followed.'
'Are yet flawed,' said Guilliman. 'No one, not even one such as I, can anticipate every possible outcome of battle. My words are not some holy writ that must be obeyed. There must always be room for personal initiative on the battlefield. You and I both know how one spark of heroism can turn the tide of battle. That knowledge and personal experience can only be earned in blood, and the leader in the field must always be the ultimate arbiter of what course of action should be followed.'
- – Roboute Guilliman, making a point that his successors would quickly forget about and the writer above would ignore.
Daily Rituals[edit]
04:00 - The Ultramarines rise up from their sleep in their marble-encased sleeping chambers. The Primarch has already been awake for some time, having lost the need for sleep as a side effect of his revival. (Good thing, too- according to Guilliman himself the Armor of Fate is too noisy to let him rest, and even if it wasn't the armor doesn't have the flexibility to let him lie down in the first place.)
04:30 - Morning Prayers. The Ultramarines conduct morning prayers on why they are the SECOND TO TEH EMPRAH! and how all other chapters view Marneus Calgar as their Spritual Liege.
05:30 - Codex Astartes. The Ultramarines are indoctrinated and reminded on the rules and values of the Codex Astartes. Guilliman makes a note to break the news of his Codex revisions gently so his gene-sons don't go into conniptions.
08:00 - Morning Firing Rites. The Ultramarines enter target practice with spiritual guidance from Chaplain Ortan Cassius, who manages to only occasionally go off into furious rants about 'The goddam bugs'.
09:00 - Battle Practice. The Ultramarines leave for Macragge's Colosseum to train against each other, the local Macragge fauna and Battle Servitors.
10:00 - Morning Meal. While later than some chapters, the Ultramarines feast upon a light meal made of fruits, biscuits and light meat by the Chapter serfs. The serfs are thanked soon afterwards in a manner of respect.
10:15 - Tactical Indoctrination. The Ultramarines head to see the latest battle plans and which military techniques that can best complement the Codex Astartes. Guilliman reviews the most recent major warzones of the Imperium and prepares battle plans for the forces deployed there.
10:30 - Meetings with the Spiritual Liege. Whilst the rest of the Ultramarines practice reciting the Codex Astartes, the leaders from each of the Ultramarine's companies discuss political, social and military affairs of Ultramar and the Imperium at large. When the Primarch has the opportunity to be present, discussions and tactical briefings on his long absence last for hours, with plenty of facepalming and sighing from said Primarch.
11:00 - Afternoon Wargames. The Ultramarines conduct miniature wargames to best simulate strategic and combat play which can be learned and adapted in real life combat.
13:00 - Midday Meal. A light meal of cheese, bread, meats and vegetables is prepared by the Chapter serfs.
13:30 - Codex Astartes. More indoctrination of the Codex Astartes are read to ensure that the Ultramarines never diverge from the book of Guilliman. The Primarch privately wonders how his words about the Codex being a guideline could have been misinterpreted so badly.
15:00 - Evening Firing Rites. The Ultramarines enter target practice.
16:00 - Battle Practice. The Ultramarines are now dropped into the wilderness of Macragge to fend off the local fauna and flora there. The animals and plants killed are sent to the Chapter Serfs for more ingredients.
17:00 - Evening Prayers. The Ultramarines gather together to pray on why they are the chosen chapter and why the Ultramar System is the best system.
18:00 - Nighttime Firing Rites. The Ultramarines take target practice in the night to further hone in their nocturnal experience.
19:00 - Battle Practice. The Ultramarines descend to one of the neighboring planets in Ultramar to further fight the planet's local fauna and flora, as well as the various nasty things Nurgle has been attacking Ultramar with lately.
19:30 - Daily Medical Checkup. Whilst the rest of the Ultramarines are busy practicing their combat prowess, the long hours of having to keep the entire Imperium afloat has left Roboute Guilliman in a state of dismay, anger and minor facial injuries due to repeated facepalming. Apothecaries try and fail to warn their Primarch that continued usage of the facepalm will eventually give the Avenging Son a concussion. Any battle-brothers who have come into contact with the forces of Nurgle are painstakingly decontaminated to prevent the spread of any warp-contagion.
20:00 - Evening Meal. A feast made from the creatures slain by the Ultramarines earlier on is cooked in the finest ingredients. Cooking it perfectly gets the serf a purity seal of valor while cooking it imperfectly forces the serf to be read the entire Codex Astartes section on cooking. Guilliman privately wonders how the joke section made it into the official print.
21:00 - Cleaning up Guilliman's chambers. The Ultramarines go and clean up their Primarch's marble chambers after Macragge's daily tourist traps are closed for the night. Despite the Avenging Son's frequent absences from Ultramar, they like to be sure his quarters are just as he left them.
22:00 - Free Time. The Ultramarines get free time. Some continue to read the Codex Astartes, others pray to the Emperor while some go out of their Fortress Monastery to catch up on the local news and political affairs as well as hanging out with the citizens of Macragge.
24:00 - Rest Period. The Ultramarines descend back to their marble-encased sleeping chambers to rest, save for Guilliman who is needed elsewhere in the Imperium.
Some music[edit]
- Their theme done by HMKids.
- Their theme from Chaos Gate. Became a major meme among Russian 40k fans due to some deliciously stupid misheard lyrics and made ultramarines associated with soup in Russian community.
- A track from their official movie.
Gallery[edit]
- ULTRAWOMBLESFeb 06, 2011 Fallout 1 started out out the vault door with the 10mm Pistol, some Stimpacks, flares and some misc equipment, whereas Fallout 2 starts you off battle scarred from the temple and sends you out. Fallout 2 vs fallout 1. I loathe Fallout 2 it had some great new factions and characters ( NCR, John Cassidy, Marcus) but some of the most stupidest and childish jokes and settings (New Reno, sky net, all the Monty Python refrences and sex jokes) I think fallout 2 is the 2nd worst ahead of BoS. So in short I much prefer Fallout 1. Jul 09, 2014 IMO, the writting of Fallout 2 is great overall, and has nothing to be ashamed compared to Fallout 1. The locations are excellent too. I cannot imagine Fallout without New Reno, Vault City, Broken Hills, the NCR & the hubologists. On the other hand, the plot, the main story, can't compete with Fallout 1.
- Say what you want about Ultramarines, but their Honour Guards looks pretty boss.
- Captain Cato Sicarius' power armour, also known as the Mantle of the Mary SuzerainKotor is very compact with narrow streets and noise carries. This is not confined to just this accommodation. Occasionally we were woken by other noisy guests as they traipsed past our room on the first floor in the early hours but that is not the fault of the accommodation. Being so central means that you have access to the numerous restaurants, live music and of course all the sights within minutes. Kotor 2 palace storage room door. We found it best to blast the room with the air conditioning for an hour before we went to sleep and keep the double glazed windows shut, rather than sleep with the windows open as we would at home.
- Ultramarines got the front cover of the Space Marine Codex and admittely looks fucking cool for it.
See also[edit]
Chapters of the Adeptus Astartes | |
---|---|
First Founding (M29): | Blood Angels - Dark Angels - Imperial Fists - Iron Hands - Raven Guard Salamanders - Space Wolves - Ultramarines - White Scars |
Second Founding (021.M31): | Angels Encarmine - Angels of Absolution - Angels of Redemption - Angels of Vengeance Angels Porphyr - Angels Sanguine - Angels Vermillion - Aurora Chapter - Black Consuls Black Guard - Black Templars - Blood Drinkers - Brazen Claws - Crimson Fists - Destroyers Doom Eagles - Eagle Warriors - Excoriators - Fists Exemplar - Flesh Tearers - Genesis Chapter Inceptors - Iron Snakes - Libators - Lions Sable - Marauders - Mortifactors - Nemesis Novamarines - Obsidian Glaives - Patriarchs of Ulixis - Praetors of Orpheus - Rampagers Raptors - Red Talons - Revilers - Silver Eagles - Silver Skulls - Soul Drinkers - Storm Lords White Consuls - Wolf Brothers |
Third to Twelfth Founding (M32-M35): | Astral Claws - Charnel Guard - Dark Paladins - Executioners - Flesh Eaters - Halo Brethren Howling Griffons - Iron Knights - Mantis Warriors - Marines Malevolent - Night Swords Sable Swords (initial) - Scythes of the Emperor - Space Sharks - Sons of Guilliman |
Thirteenth Founding (M35): | Death Spectres - Exorcists |
Fourteenth to Twentieth Founding: | Angels of Fire - Celebrants |
Twenty-First Founding (991.M35): | Black Dragons - Blood Gorgons - Fire Hawks Flame Falcons - Lamenters - Minotaurs - Sons of Antaeus |
Twenty-Second to Twenty-Sixth Founding (M35-M41): | Angels of Vigilance - Celestial Lions - Dark Hunters - Disciples of Caliban - Emperor's Spears Fire Angels - Imperial Harbingers - Knights of the Raven - Marines Errant - Mentors Fire Claws/Relictors - Star Phantoms - Steel Cobras - Subjugators |
Ultima Founding (999.M41): | Angels of Defiance - Blades of Vengeance - Castellans of the Rift - Fulminators Knights Cerulean - Knights of the Chalice - Knights of Thunder - Necropolis Hawks Nemesors - Praetors of Ultramar - Rift Stalkers - Silver Drakes - Silver Templars Sons of the Phoenix - Storm Reapers - Umbral Knights - Unnumbered Sons Valiant Blades - Void Tridents - Wolfspear |
Unknown Founding: | Angels Eradicant - Astral Knights - Blood Ravens - Blood Swords - Brothers Penitent Crimson Castellans - Crimson Consuls - Crimson Scythes - Dark Hands - Death Eagles Fire Lords - Guardians of the Covenant - Hammers of Dorn - Invaders - Iron Talons Knights of Blood - Knights Unyielding - Marines Exemplar - Night Watch - Rainbow Warriors Reclaimers - Red Hunters - Red Scorpions - Sable Swords (refounded) - Solar Hawks Star Dragons - Storm Wardens - Valedictors - Viper Legion - Vorpal Swords |
Unsanctioned Founding: | Consecrators - Sons of Medusa - Steel Confessors |
Others: | Adeptus Custodes - Astartes Praeses - Deathwatch - Grey Knights |
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